Description: ? The Effects Technical Director generates FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects. ? Responsible for lighting, rendering and moderate-level compositing of complex shots with guidance from their supervisors. ? Designs and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systems. ? Light complex/multiple creatures (hairy or furry creatures) and elements. ? Responsible for setting-up and wrangle heavy particle effects and enormous crowd shots. ? Excellent pipeline scripting ability. ? Solid compositing ability, can wrangle blue-screen extractions, working understanding of Nuke. ? Can write plug-ins, debug simulations and write set up and surface shaders with proficiency. ? Can write/hack procedural surface shaders and volumetric shaders with proficiency. ? Can animate moderate objects with proficiency. ? Can pick-up new techniques quickly and easily and can debug just about anything. ? Sets a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability. Requirements: ? 3-5 years production experience or feature film experience with effects simulation work. ? Bachelor's degree in computer science, engineering or computer graphics. ? Demo reel required. ? Ability to work with competency, energy and enthusiasm within a team environment with gentle supervision to complete a shot. ? Exhibits excellent listening and communication skills, able to receive direction and criticism. ? Excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot. ? Engages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude. ? Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look. ? Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions. ? Prioritizes tasks and manages time very well. ? Advanced simulation experience with either Houdini, Maya, 3DS Max or other software, and the ability to write expressions. ? C skills. ? Nice to have: Linux and scripting ability in Python, experience in MEL. Benefits: ? A bonus and/or long-term incentive units may be provided as part of the compensation package. ? Full range of medical, financial, and/or other benefits, dependent on the level and position offered.
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