← All Jobs
Posted May 8, 2026

Sound Designer

Apply Now
R16 Interactive is a lean, high-caliber team building Tale’s Edge, a gritty action-adventure RPG set in a shared universe of dark, reimagined Grimm’s fairy tales. We’re part of the AA resurgence: grasping AAA polish while executing lean and in the open as an independent studio. We value hunger, bold ideas, and the grit it takes to make a game worth playing. The Role: The Sound Designer will define the audio personality of the game — from environmental presence to combat feedback to subtle narrative cues and atmospheric ambience. They are responsible for shaping a world that players feel through sound. Who thrives here: • Self-directed contributors who take ownership without waiting for every detail to be spelled out. • People who value tight-knit teams over large pipelines. • Rational optimists — excited by potential, grounded in execution. Responsibilities: • Design and implement high-quality sound effects for characters, environments, UI, and gameplay events. • Collaborate with the composer for a cohesive audio direction. • Integrate and optimize audio in Unreal Engine using industry best practices (our sound pipeline has yet to be established, so you can help build it). Requirements: • Proven credits on at least one shipped PC/console title. • Strong Unreal Engine audio implementation skills (Wwise or FMOD). • Portfolio/reel demonstrating range and quality. Additional Details • Location: Remote (Anywhere) • Job Type: Contract • Experience: Senior (5+ years) • Compensation: Competitive within global market bands Apply Now Apply Now
Interested in this role?Apply on iHire