Position: Middle 3D Artist (Environment & Character Art)
April 9, 2025
Type: Contract
Location: Remote
Job requirements
• Middle role in a team of 3D artists, experienced in both environment and character art, ensuring familiarity with all common asset types.
• 3+ years of 3D modeling experience, with at least 1 year in game development as a middle artist.
• Strong portfolio showcasing relevant work.
Professional Skills
• Solid understanding of modeling principles and expertise in developing game-friendly 3D models, ensuring:
• suitability for skeletal animation;
• awareness of game-specific limitations and optimizations (e.g., popping mitigation in LODs switch or common techniques like texture atlasing);
• compatibility with Unity-specific best practices designed to account for the engine’s intricacies and peculiarities (e.g., naming conventions).
• Strong experience creating realistic yet mobile-friendly 3D models of environments, props, and characters of various complexities.
• Fluency with texture mapping / UV unwrapping and texture baking workflows.
Soft Skills
• Proven ability to collaborate with artists, animators, and developers to ensure intended asset integration into Unity projects.
Software stack
• Maya/Unity: Proficiency in Maya and at least strong familiarity with Unity are essential.
• Familiarity with the overall Maya-to-Unity workflow (on the content side), including awareness of import/export processes, asset optimization, and material setup.
• Supporting software: ZBrush, Substance Designer/Painter, Photoshop.
• Software of your choice for efficient UV-mapping (Rizom
UV / headus UVLayout).
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